Dunkin’

Dunkin’ set out to build stronger loyalty among 13 to 18 year olds, with a specific focus on iced drinks.

Our response began with a simple insight: teens are often missing accessible “third places” to socialize outside of home and school, and rely heavily on parents for both transportation and spending money. In response, we created a temporary “cool zone” designed as a welcoming space for them to gather, hang out, and connect.

As the art director, I led the visual direction for this concept, creating mockups, decks, and final print files.

Dunkin’

Dunkin’ set out to build stronger loyalty among 13 to 18 year olds, with a specific focus on iced drinks.

Our response began with a simple insight: teens are often missing accessible “third places” to socialize outside of home and school, and rely heavily on parents for both transportation and spending money. In response, we created a temporary “cool zone” designed as a welcoming space for them to gather, hang out, and connect.

As the art director, I led the visual direction for this concept, creating mockups, decks, and final print files.

Campaign Identity

The Dunkin’ Mobile Arcade is a traveling experiential campaign that brings iconic iced beverages together with a mix of classic and modern arcade games. Designed as a summer activation across Connecticut, it creates a temporary hangout space for teens to gather, play, and connect while deepening engagement with the Dunkin’ brand.

Produced by Owen Sindorf

The Idea Graveyard

A few ideas that didn’t make the final pitch.